You deliver your cargo and get paid, but subtract damage to your ship and hope to make a profit, which you usually do. Bonuses are offered for first place, second place, etc. ![]() Finally, you and your opponents complete the journey and make your deliveries.It’s generally an advantage that you want to work for. The player in the first position gets first crack at any opportunities but will also be the first to face any threats. There’s also a race element, as you and your opponents jockey for position.There’s a luck element to how incoming attacks strike your ship but those are fun, tense moments. Others offer threats, some of which you have an opportunity to resolve, others of which are just damage flying at you, that you hope to avoid. Some offer opportunities like picking up cargo for delivery. Once your ships are built, flip over cards and deal with them.Batteries are needed for extra laser power or thruster power. Each laser, thruster and crew quarters helps you deal with threats or capture opportunities. Build your ship, real time, which we’ve covered.There are really just a few basic mechanics: The cards you flip to indicate your journey are the same - nothing special but good enough to get you into the feeling of making a space journey.Īnything interesting about the mechanics and game play? You’re cobbling together a spacecraft of small tiles, so you can’t expect those tiles or your spaceship to look great in the end. The art and components are nothing special, but they’re good enough to immerse you in the space theme. Grab the good parts from the center before your opponents do! But what’s a “good” part anyways? That’s a bit of NPE but there has to be incentive to build your ship up to a point where it won’t get destroyed, and each round doesn’t last that long, so you’re not sitting around forever. There is a luck element to it, for sure, but so what? One guy saw his ship almost completely destroyed in Round 3, and was forced to basically sit and watch everyone else complete their turn and end his chances of placing in the game. Was there anything I didn’t like about this game?įor one play-through, not really. This is one of the most exhilarating games I’ve played in a long time, and one of the most action-packed games I’ve ever played. It’s go go go, and it’s fun, and it’s not like anything else. It’s so much to balance, yet the beauty is that you don’t get time to balance it. And, then you realize that you don’t have any shields or crew quarters, but you still want those, so you try to squeeze them in– but wait! The other guy is almost finished and you wanted to go first. You see your ship coming to life with lasers, shields and thrusters, but you’re also nervous as you’re trying to find the connector piece that will let you bring that wing, or whatever, together. You and your opponents grab pieces from the same common pile, and build your ships with them. The part of the game where you build your ship is not like anything else I’ve seen in another game, and I’ve been challenged just to classify it. What does this game do that others don’t? With any luck, you’ll even reach the end of your journey and make a few bucks. You’ll also see your ship get big chunks of it blown off, at least third time around. You’ll race your buddies as you build your ship and again when you guide it to its destination. You build and then fly your own ship, fight some fights, store some cargo and hopefully, deliver it for money. The strategy is light and there’s a lot of luck involved. ![]() You know you’re not being outfitted with the best equipment but you just have to work with what you’ve got and try to get the job done. ![]() So it really does pull off both the space feel, but also a trucker feel. There is a feeling of flying a piece of junk spaceship through hostile space, just hoping to keep it together well enough to get paid at the end. We played with 4 players and it was probably closer to 90 minutes. It is for 2-4 players and states a play time of 60 minutes. ![]() It was designed by Vlaada Chvátil with art by Tomáš Kučerovský and Radim Pech. Galaxy Trucker was published in 2007 by Czech Games Edition. It’s actually been over a year since my last game review and I’m experimenting with the format, with an eye to paying more attention to game design elements. This is as much fun as a group has had playing a game in a while, and even though I’ve got some other reviews to get to, this is the one I’m most excited to post. I instantly understood why it has become a classic, and it’s well-earned. I’ve been meaning to write a review ever since playing the highly esteemed Galaxy Trucker a little while ago. It’s a strange time to be posting much of anything, but it’s been a while and I’ve played some great games in 2020, even if they were from years past.
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